1/1/2024 0 Comments Quake ii launch fixFixed the pipeline layout mismatch in asvgf.c.Also fixed the missing frame 0 in repeated entity texture animations.Fixed the lighting on the first person weapon when it’s left-handed.Fixed the disappearing light surfaces on some polygons with almost-collinear edges. ![]() Also fixed the crash that sometimes happened when entering The Reactor map.Fixed the buffer flags on the acceleration structure scratch buffer.Fixed the barriers in non-uniform control flow in the tone mapping shader.Also fixed the background blur behavior when the menu is opened on a system with over 24 days of uptime.Fixed the rcon_password variable flags to prevent the password from being stored.Also fixed some unlit or partially lit triangles by improving the BSP cluster detection logic.Fixed some self-shadowing artifacts by increasing the shadow and bounce ray offsets.Fixed some bugs in the model validation code.Also fixed long texture animation sequences.Also fixed loading of multi-skin MD3 models.Fixed a crash that happened when loading a map with non-emissive lava material.Extended the “shader balls” feature to support arbitrary test models with animation.Enabled game builds for ARM64 processors.See the comment in fog.c for more information. Also added support for unlit fog volumes.Added support for smooth normals on the world mesh through a BSPX extension.Added support for polygonal light extraction from MD2/MD3/IQM models.Also added support for masked materials.Added support for making any models translucent, and cl_gunalpha specifically.Added support for IQM models and skeletal animation for the RTX renderer.Also added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights.Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets.Added a setting to enable nearest filtering on world textures, pt_nearest.VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier.Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by.Re-designed the material definition system for flexibility and modding.Quake 2 RTX Patch 1.6.0 Release Notes Breaking Changes: Below you can also find its complete changelog. This is as ironic as it can get, especially since NVIDIA has worked with Lightspeed Studios in order to create this special version of Quake 2.Īs always, Steam will download this update the next time you launch its client. Ironically enough, the game is not supporting NVIDIA’s DLSS, and there are currently no plans to add support for it. According to the release notes, Patch 1.6.0 fixes a crash, numerous bugs/glitches, and adds support for AMD FSR. This factor can be used to change positions and attack when least expected.Lightspeed Studios has released a brand new update for Quake 2 RTX. However, if you go for cover, they will stop shooting and try to locate the gamer again. Enemies will attack as soon as a character appears in their field of vision. So you will have to seek out new sections of locations and find mechanisms for interaction on your own. That said, in the story campaign, the user will not have additional landmarks or a map to lean on. There, he will have to get through the complex and the military base, destroying key facilities (air defense system, a factory for the production of new soldiers, and so on). But due to problems during the landing, the protagonist gets separated from the main group, and he gets thrown to the outskirts of the enemy base. Intent on protecting Earth from invasion, the army decides to launch a counterattack on the creatures' home planet, Strogos. Here, the focus is on the conflict between humans and the Strogg race. But in addition to the multiplayer mode, the game has a story campaign. As they advance through the locations, they can use boosters, jump on ramps set at specific points, or pick up new weapons. Users are transported to arenas, where they fight among themselves in a certain number of rounds. So, now the familiar corridors and battle arenas look brand new, the hero models have a more acceptable view, and the animation of shots has become more spectacular.Īs for the gameplay component, in this component Quake II RTX is the same as the original. This is made possible with the introduction of the RTX technology. ![]() Quake II RTX Offers a glimpse of the classic project in a new guise.
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